Sprite resolution / creation for iOS screen

Discussion in 'iOS Game Development' started by Ixion, Jan 23, 2014.

  1. Ixion

    Ixion Newbie

    Hello,
    I wanna create a game in which random sprites (monsters) attack the player.
    Some of the are smaller than other (on the IOS screen) I would guess about 32 pixels in height), or smaller a bit. Which i guess is pretty small compared to 480x320 (iOS screen).

    MY ISSUE is:
    IF i create a sprite (lets say it an insect) at resolution 1000x1000 in GIMP,
    AND scale it down to 32x32, THEN it looks real bad (pixelated).

    SO,
    What is the BEST way to create a smaller sprite that moves, jumps, attacks, etc for the iOS screen resolution?
    Maybe what I said I did in not the best way, so IF you have other suggestions, pleas tell me.

    I will be using SpriteKit, and the game is 2d (viewed from above).

    Thank is advance!
     
  2. saud

    saud Administrator Staff Member

    Why are you using such high resolution? Just curious :)
     
  3. Queena

    Queena Newbie

    Hi there,
    can i kindy ask if you have any apple enterprise accounts ,we need urgently...
     

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