Sprite resolution / creation for iOS screen

Discussion in 'iOS Game Development' started by Ixion, Jan 23, 2014.

  1. Ixion

    Ixion Newbie

    I wanna create a game in which random sprites (monsters) attack the player.
    Some of the are smaller than other (on the IOS screen) I would guess about 32 pixels in height), or smaller a bit. Which i guess is pretty small compared to 480x320 (iOS screen).

    MY ISSUE is:
    IF i create a sprite (lets say it an insect) at resolution 1000x1000 in GIMP,
    AND scale it down to 32x32, THEN it looks real bad (pixelated).

    What is the BEST way to create a smaller sprite that moves, jumps, attacks, etc for the iOS screen resolution?
    Maybe what I said I did in not the best way, so IF you have other suggestions, pleas tell me.

    I will be using SpriteKit, and the game is 2d (viewed from above).

    Thank is advance!
  2. saud

    saud Administrator Staff Member

    Why are you using such high resolution? Just curious :)

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